Unlike Turok, which used fogging extensively to prevent pop-up of the scenery, Goldeneye'sģ-D engine lets you see a long way into the distance, with no slowdown or pop-up. Despite the memory limitations ofĪ cartridge, they look absolutely superb. There are 18 levels in Goldeneye, an impressive number considering the almost obscene amount of detail crammed into them, as wellĪs two secret bonus levels accessible once you've beaten the game on the higher difficulty settings. The guards' aim improves on Secret Agent and 00 Agent levels, by the way!
The complex, and when you play as a 00 Agent you have to install a modem transmitter and break into the base computers to upload On Secret Agent level, you also have to destroy the alarms dotted about Instance, is reach the dam and do a bungee jump from it. All you have to do on the first stage, for Game is fairly straightforward, with a few simple objectives that have to be met on each level. The game is structured so that there are three difficulty levels for each stage - Agent, Secret Agent and 00 Agent. He never did in the film), but the overall story progresses logically from location to location. A few liberties have been taken, such as having Bond actually visiting the Severnaya complex (which Where to start? The plot's always a good place, and Goldeneye sticks as closely to the storyline of the film upon which it's based as but then there's still the deathmatch game to have fun with! At some point in the distant future, maybe I'll get a little Normally one for hyperbole (in fact, if you read the magazine regularly, you'll probably have realised I'm a bit of a cynical old bastard),īut Goldeneye is the best game on the N64. Goldeneye is probably the most anticipated N64 game since Super Mario 64, and after being inĭevelopment for over two years (see the feature on page 26), a lot was expected of it. GoldenEye 007 is due out in August, and we'll be back next month with the lowdown when the Review Crew gets their hands on the final version. For more on that, check out the Gamer's Edge sidebar located on this page. The music isn't too shabby either, with various remixes of the traditional Bond theme and music taken straight from the movie.Īlso worth mentioning is the fantastic Four-player Mode, which came as a complete surprise-it's one of the best Four-player Modes of not the best on the N64 yet. Graphically, GoldenEye looks great, with the best use of textures yet on the N64, and a seemingly infinite horizon that you can look into (with hardly any fog, yawl).
And since the game works with the Rumble Pak, you'll feel every shot and explosion in the game as if you were right there in the middle of the action (sorry if that sounds like a press release, but it's true).
Not only does he have the usual assortment of nifty gadgets from Q (pressing Start will pull up Bond's wristwatch, complete with a subscreen full of interesting items that can be used on the various stages), he can collect from over 15 different weapons including Sniper Rifles, Machine Guns, Throwing Knives, Hand Grenades and more. The cool thing about GoldenEye though, is that even if you choose an easier level and only have to do say, one or two things on a particular stage, you can still complete the other, more difficult tasks if you wish welcome feature indeed.Īnd just like any super agent, Bond is armed to the teeth. The amount of objectives per stage will depend on which of the three difficulty levels you choose before play (obviously, the harder the difficulty, the more objectives). Each of the game's 18 stages begins with a detailed mission briefing that includes a list of objectives that must be carried out in order to complete the stage.
GoldenEye 007 is a first-person shooting game (similar to Turok or Doom) that follows the movie of the same name's basic plot and takes place in similar locations throughout the world.
After almost two years of development GoldenEye 007 was recently shown to us at our offices in near-complete form.
Everybody's favorite secret agent is about to finally make his long-overdue appearance on the Nintendo 64, courtesy of Nintendo and Rare.